Handheld

Anbernic RG Cube XX

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โšก Power 17/100 ยท Entry-Level Retro๐Ÿ† Tier D
Overall64/100
Power17/100
Value57/100
Plays up toDreamcast
MSRP$60
Key specs
๐Ÿง ChipsetAllwinner H700
๐ŸŽฎGPUMali-G31 MP2
๐ŸงฎRAM1 GB
๐Ÿ’พStorageDual External MicroSD
๐Ÿ“บDisplay3.95โ€ณ ยท 720ร—720
๐Ÿ”‹Battery3800 mAh
โš™๏ธOSLinux
โš–๏ธWeight246g

๐Ÿ›’ Where to Buy

โš ๏ธ Golden Rule of Retro Handhelds: Throw away the cheap MicroSD card that comes in the box โ€” it will fail. And never use a high-wattage PD “Fast Charger” on these devices; it can damage the battery. Use a standard 5V/1.5A brick.

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Device Overview: Anbernic RG Cube XX

The Anbernic RG Cube XX is the budget spin-off of Anbernic’s boxy RG Cube, and its defining trait is the screen: a 3.95-inch IPS panel running a perfectly square 720×720 at a 1:1 aspect ratio. That shape is the whole pitch. Where a normal 16:9 handheld wastes glass on retro systems that were never widescreen, the Cube XX fills its display with 4:3 and near-square content, and it turns out to be an oddly good match for the vertically stacked screens of a Nintendo DS. Under the hood it is the same Allwinner H700 that powers the RG35XX line, so nobody should mistake this for a performance jump. It is a familiar chip in an unusual body, sold for around $60 to $65.

Emulation performance, generation by generation

The H700 is a quad-core Cortex-A53 clocked at 1.5GHz with a dual-core Mali-G31 MP2 GPU and 1GB of LPDDR4. In plain terms, this is a competent 8-bit-through-32-bit machine that runs out of headroom the moment you ask for anything demanding. Everything up to and including the original PlayStation is comfortable: NES, SNES, Genesis, Game Gear, WonderSwan, Game Boy through GBA, TurboGrafx-16, Neo Geo and PS1 all run at full speed through RetroArch cores like Snes9x, gpSP and PCSX ReARMed, and the square panel is a natural fit for vertical arcade shooters. Nintendo DS is genuinely usable via DraStic, and the square screen lets you stack both DS screens at a sensible size instead of shrinking them into slivers. Above that line, expectations have to drop. Nintendo 64 through Mupen64Plus is a per-game lottery, with Super Mario 64 playable but sluggish and heavier titles needing frame-skip. PSP via PPSSPP handles 2D and lighter 3D games but chokes on anything ambitious, and GTA: Liberty City Stories only limps along with frame-skip enabled. Dreamcast on Flycast runs a handful of lighter titles and stutters on the rest, while Saturn is effectively off the table. Treat this as a PS1-and-below device that occasionally reaches higher, not an N64 or PSP machine.

Screen, build and controls

The panel is the reason to buy. It is fully laminated with OCA bonding, bright, and sharp for its size, and several reviewers noted it looks better than the pricier Android RG Cube’s screen. The body measures 157.2 x 89.6 x 17.9mm and weighs 246 grams, noticeably lighter than Anbernic’s other H700 devices and comfortable across long sessions thanks to a genuinely well-shaped grip. Controls are dual analog sticks with RGB lighting, a proper cross d-pad, and four shoulder buttons. Be clear-eyed about two things: the sticks are standard potentiometer units rather than Hall-effect, so drift is a long-term risk, and the L2/R2 triggers are digital clicks rather than analog, which is a non-issue for retro but a limit for the very PSP and N64 games that ask for them. A 3,800mAh battery is rated for about 6.5 hours, and that holds up for 8-to-32-bit systems while N64 and PSP drain it faster. Dual microSD slots let you keep firmware and ROMs on separate cards.

Software and setup

Out of the box the Cube XX runs Anbernic’s own 64-bit Linux, a simple front end that boots straight into a game library and asks little of a first-time owner. Being Linux rather than Android is a real advantage here: PortMaster works, so native ports such as Stardew Valley, Portal and various open-source game engines run directly instead of through emulation. The stock OS is fine, but the device’s real ceiling comes from custom firmware. Knulli and muOS both ship builds tuned for the 1:1 screen, ROCKNIX and Batocera are options too, and each brings better emulator management, cleaner box-art scraping and finer RetroArch configuration than the stock software. Setup is the usual routine: flash an image to a microSD, drop your legally owned ROMs into the right folders, and boot. Nothing here needs a PC beyond that initial flash, and Wi-Fi plus Bluetooth 4.2 cover wireless pads and RetroArch netplay.

Price, value and who it is for

At roughly $60 to $65, often bundled with a preloaded card, the Cube XX competes with Anbernic’s own RG35XX Plus and RG35XX H stablemates on identical silicon. The only real reason to pick it over those is the square screen, and that reason is stronger than it sounds. If your library leans toward NES, SNES, GBA, arcade boards, vertical shoot-’em-ups and DS, the 1:1 panel is more usable than any widescreen at this price. If you mostly care about PSP, N64 or Dreamcast, this is the wrong device, and a Snapdragon-based Android handheld is worth the extra money. Buy the Cube XX as a focused retro machine for pre-PS2 systems and as a surprisingly practical DS player, not as a do-everything emulator. For that specific job it is one of the more charming cheap handhelds you can put in a pocket.

๐Ÿ“ Size & Pocketability

Nintendo SwitchAnbernic RG Cube XXCredit Card

โš–๏ธ Weight vs Other Handhelds

๐Ÿ“ฑ Phone ~200g๐ŸŽฎ Switch ~400g๐Ÿ–ฅ๏ธ Deck ~670gAnbernic RG Cube XX (246g)

๐Ÿ”‹ Real-World Battery Estimator

If I’m playingit lasts about

โญ Emulation Performance

17

Hardware Power Score

Class: Entry-Level Retro

๐Ÿ“Š View How This Score is Calculated

The Hardware Power Score is an absolute metric. Perfect emulation of difficult, modern consoles awards significantly more points than standard retro consoles.

  • 15ร— Multiplier: Modern PC
  • 12ร— Multiplier: Switch, PS3, Xbox 360
  • 10ร— Multiplier: Wii U
  • 8ร— Multiplier: PS2, GameCube, Wii, Xbox
  • 5ร— Multiplier: Saturn, Dreamcast, PSP
  • 3ร— Multiplier: N64, PS1
  • 1ร— Multiplier: SNES, GBA

Gen 8 & PC

Generation 6

Generation 5

Handhelds & Retro

โšก Performance Benchmarks

Where Anbernic RG Cube XX ARM Mali-G31 MP2 lands against the handhelds everyone knows. Every bar shares one scale, so longer genuinely means faster โ€” add up to two rivals to compare.

CPU Geekbench 6 ยท multi-core
Anbernic RG Cube XX330
Nintendo Switch798
GPU 3DMark Wild Life
Anbernic RG Cube XX124
Nintendo Switch1,800

CPU = Geekbench 6 multi-core ยท GPU = 3DMark Wild Life. Median real-world scores; every bar shares one scale โ€” add up to two rivals to compare.

๐Ÿ“‹ Full Specifications

๐Ÿ“บ Display

TypeIPS, 60
Size3.95
Resolution720 x 720, 1:1 ratio
Video OutNo

โš™๏ธ Platform

OSLinux
ArchitectureARM
ChipsetAllwinner H700
CPUCortex-A53
GPUMali-G31 MP2

๐Ÿ’พ Memory

InternalDual External MicroSD
RAM1 GB
Card SlotNo

๐Ÿ•น๏ธ Controls

Form FactorHorizontal
ThumbsticksDouble, symetrical
Hall EffectNo
Analog TriggersNo
D-PadTop
PortMasterNo
RetroAchievementsNo

๐Ÿ“ Body

Dimensions157.2 x 89.6 x 17.9
Weight246
WiFi / BTyes

๐Ÿ”‹ Battery

Capacity3800 mAh

โš–๏ธ Verdict

โœ… The Good

  • Fully laminated 3.95-inch 720×720 square IPS screen is unusually well-suited to 4:3, arcade and stacked-DS content, and looks better than the pricier RG Cube's panel
  • Comfortable, lightweight 246g body with a well-shaped grip and dual microSD slots
  • Linux stock OS enables PortMaster native ports, with strong 1:1-aware custom firmware support (Knulli, muOS, ROCKNIX, Batocera)
  • Cheap at around $60 to $65, frequently sold with a preloaded microSD card

โŒ The Bad

  • Allwinner H700 is a PS1-and-below chip: N64, PSP and Dreamcast are unreliable and Saturn is off the table
  • Standard potentiometer sticks (no Hall-effect) and digital-only L2/R2 triggers
  • Only 1GB RAM and Bluetooth 4.2; it recycles aging silicon shared across the RG35XX line with no real hardware step-up

๐Ÿ“ฐ Latest News & Guides

๐Ÿ” Similar Handhelds

Other handhelds that emulate up to Dreamcast.

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